From the initial days of my college, I got really interested in online gaming, especially mobile gaming. I spent hours every day improving my gameplay in competitive games like PUBG and COD-mobile. Esports is like every other traditional game; one inevitably develops a zest to improve their skills because it's fun and it's satisfactory.
Unfortunately, at that time, I could not find the proper tournaments I needed, nor could the system satisfy my other needs like virtual mentorship and gaming connections. Yep, it was an issue, but in every issue, one can find an opportunity!
Initially, we started off by organizing our own tournaments. Thomso, which was a college fest, was the first time when we held our gaming tournament. The response was incredible and way above our expectations. This was the first time when we saw the scale of this problem. Although it was a success, the management process was a mess. It did not feel like we were in the 21st century. We immediately started building Tournafest after that and launched our first prototype, and since then, it has been a constant feedback loop.
We want to reinvent how the Esports ecosystem works and move towards creating a seamless and motivating platform where discoverability and scalability are the least of issues. Every gamer's skills deserve to be recognized and respected, and we are contributing our share of effort!