With the Esports industry growing rapidly, it's become more than a hobby. Gaming is a profession for people, a source of livelihood. As Esports is evolving, so are the gaming tournaments. Today's blog will discuss the top 5 tournaments of League of Legends to date.
League of Legends
Riot Games created and released League of Legends (LoL), sometimes known as League, a multiplayer online battle arena computer game in 2009. The creators of Riot were motivated to create a standalone game in a similar genre by the Warcraft III custom map Defense of the Ancients.
In the game, there are two teams of five players each, and they engage in player-versus-player combat while defending and occupying their respective halves of the battlefield. The ten players each control a "champion," a figure with special abilities and a different playing style. Champions gain strength during a match by gaining experience points, earning gold, and investing in items to outwit the opposing team. In Summoner's Rift, the main game of League, a team wins by breaking through to the enemy base and destroying their "Nexus," a sizable structure within.
League of Legends is one of the world's largest Esports, described by The New York Times as its "main attraction". Online viewership and in-person attendance for the game's Esports events outperformed those of the National Basketball Association, the World Series, and the Stanley Cup in 2016.
Now that we've discussed a little about LoL, let's talk about Esports tournaments now.
What are Esports tournaments?
A tournament is a competition involving at least three competitors, all participating in a sport or game. It primarily involves teams competing against each other in tournaments for a cash prize. Functionally, it’s the same as traditional sports. Top-level athletes are constantly vying for the top spots in their sport, or game, of choice.
In most team-based Esports, organized play is centered around the use of promotion and relegation to move sponsored teams between leagues within the competition's organization based on how the team fared in matches; this follows patterns of professional sports in European and Asian countries.
Gaming evolved from a casual pastime to a regulated professional sport starting in the 1990s. Tens of millions of people watch tournaments live now in a sector called Esports, which is also known as competitive professional gaming, and their prospective Olympic debut is just around the corner.
Top 5 LoL tournaments
Here is the list of the top 5 tournaments of LoL. We'll talk about the prize pools, viewership, and other statistics.
- 2021 World Championship [Worlds 2021]
The 2021 World Championship [Worlds 2021] started on 05.10.21 and ended on 06.11.21. The 2021 World Championship [Worlds 2021] was broadcasted on: Twitch, OpenrecTv, Mildom, Afreeca TV, NimoTV, Trovo, YouTube, Facebook, and VK Play Live.
2021 World Championship [Worlds 2021] viewership stats:
• 4 018 728 Peak Viewers
• 174 826 794 Hours Watched
• 1 298 219 Average Viewers
• 135 hours of Airtime
2. 2022 World Championship [Worlds 2022]
The 2022 World Championship [Worlds 2022] was broadcasted on: Twitch, Afreeca TV, Trovo, YouTube, and Facebook. The 2022 World Championship [Worlds 2022] started on 29.09.22 and ended on 06.11.22.
2022 World Championship [Worlds 2022] viewership stats:
• 5 147 701 Peak Viewers
• 141 943 968 Hours Watched
• 987 437 Average Viewers
• 144 hours of Airtime
3. 2020 World Championship [Worlds 2020]
The 2020 World Championship [Worlds 2020] started on 25.09.20 and ended on 31.10.20. The 2020 World Championship [Worlds 2020] was broadcast on: Twitch, Afreeca TV, Nonolive, OPENREC, Mildom, NimoTV, YouTube, Sports Naver, Trovo, VK Play Live, and Facebook.
2020 World Championship [Worlds 2020] viewership stats:
• 3 882 252 Peak Viewers
• 139 862 355 Hours Watched
• 1 113 702 Average Viewers
• 126 hours of Airtime
4. 2019 World Championship
2019 World Championship started on 02.10.19 and ended on 10.11.19. The 2019 World Championship was broadcasted on: YouTube, Twitch, Sports Naver, Afreeca TV, nonolive.com, Garena Live, Facebook, VK Play Live, TvKakao, and Mixer.
2019 World Championship viewership stats:
• 3 985 787 Peak Viewers
• 136 980 921 Hours Watched
• 1 042 341 Average Viewers
• 131 hours of Airtime
5. 2018 World Championship
The 2018 World Championship venue was LoL Park, South Korea. The 2018 World Championship started on 23.09.18 and ended on 03.11.18. 2018 World Championship was broadcasted on: Twitch, Afreeca TV, Sports Naver, YouTube, kingkongcom, panda.tv, Garena Live, huya.com, zhanqi.tv, VK Play Live, kakaoTV, NimoTV, OPENREC, egame, Facebook.
2018 World Championship viewership stats:
• 2 050 475 Peak Viewers
• 82 428 261 Hours Watched
• 651 178 Average Viewers
• 127 hours of Airtime
How do these tournaments help the Esports industry?
We are aware that Esports provides students with a wealth of opportunities. Not only do we have proof of this in our ground-breaking Esports report, but we also frequently observe the beneficial effects that involving schools in Esports has on education: from raising interest in team sports and increasing school attendance to preserving friendships and enhancing communication skills.
A single Esports competition reached a peak of 5.4 million concurrent viewers in 2021. Another Esports competition included a $40 million prize pool at the year's end. Statista predicts that the global Esports audience will increase rapidly over the next few years, reaching 640 million viewers by 2025.
The Esports sector is without a doubt tremendously lucrative and expanding exceptionally quickly, with more and more successful Esports competitions appearing every year. Although sponsorship agreements currently hold the most value in the sector, new sources of income are constantly emerging.
Upcoming LoL Tournaments
Here’s a League of Legends tournaments 2023 list:
- LoL Worlds 2023
- The Mid-Season Invitational (MSI) 2023
- League of Legends Pro League (LPL) – China
- League of Legends Champions Korea (LCK) – South Korea
- League of Legends European Championship (LEC) – EMEA
- League of Legends Championship Series (LCS) – North America
Tournaments in the future
The number of the finest Esports competitions in the globe is growing exponentially. As time passes, participation in both live events and online competitions increases, and sponsorship arrangements become significantly more valuable.
The Esports sector will continue to grow and reach new heights as technology advances and we become a more digital society. Today's largest esports franchises have mostly unwritten futures, leaving organizers and participants only limited by their imagination. Anything is feasible in a digital environment supported by the gaming industry's limitless innovation.
If we fast-forward to today, we’re looking at an industry that is expected to be worth almost $2 billion by 2025.
You can also head to Tournafest's YouTube channel to watch videos related to the Esports Industry.
If you enjoyed reading this blog, you might also like to read about other blogs from Tournafest from varying genres of the gaming industry.
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Stay tuned for more and we will see you later!
Until next time,