The Prince of Persia is one of the first games we may have played on many consoles, such as the Gameboy Advance or the PC. We're playing as the prince, attempting to navigate mazes and puzzles in order to reach our goal! It is well-regarded for its action-adventure gameplay!
How Was The Game Made?
Jordan Mechner designed The Prince of Persia for the original 1989 game. His major character notions were inspired by Middle Eastern fiction such as One Thousand and One Nights, while his athleticism was inspired by the opening scene in Raiders of the Lost Ark.
Jordan Mechner began work on the Apple II videogame, Prince of Persia, in 1986. Over the course of three years, Mechner would collaborate with Broderbund Software, relocate to California to work on the game, and fundamentally rethink and retool it.
The original Prince of Persia was a fantasy cinematic platformer in which players control an anonymous protagonist who must journey through a succession of dungeons to battle the villainous Grand Vizier Jaffar and free an imprisoned princess.
Mechner used an animation method called rotoscoping to animate the characters' sprites and movements in Prince of Persia, which was programmed in 6502 assembly language, a low-level programming language. Mechner recreated videos of his younger brother jumping and running in white garments to create the protagonist's platforming gestures. Mechner rotoscoped the climactic battle sequence between Errol Flynn and Basil Rathbone in the 1938 film The Adventures of Robin Hood to generate the game's sword battle sprites.
Because the Prince was intended to be a peaceful figure during production, the game did not initially involve combat. However, Mechner added sword combat to the game and developed Shadow Man, the Prince's doppelgänger, after finding the gameplay to be boring and following persistent requests from Tomi Pierce, a colleague. Guards were eventually implemented after he was able to access an extra 12K of memory on the Apple II.
The game received critical acclaim, although it was not an instant smash hit due to its release at the end of the Apple II's usefulness. It sold a lot of copies because it was adapted for so many different platforms. It is thought to be the first cinematic platformer, and it influenced numerous games in this style, including Another World. Its success launched the Prince of Persia franchise, which included two sequels, Prince of Persia 2: The Shadow and the Flame (1993) and Prince of Persia 3D (1999), as well as two remakes, Prince of Persia: The Sands of Time (2003), which was accompanied by three successors of its own, and Prince of Persia: The Sands of Time (2003), which was followed by three sequels of its own (2008).
The Prince of Persia Games!
The sequel, Prince of Persia 2: The Shadow and the Flame, was created internally at Broderbund under the direction of Mechner. The game, like its predecessor, was met with critical acclaim and strong sales. Broderbund was then bought out by The Learning Developer, which was later bought out by the US game company Mattel Interactive. The Prince of Persia 3D was developed and launched in 1999 by Broderbund's Red Orb label. It was only available for the PC and the Dreamcast, and it was panned by many users for being problematic. It was also a commercial flop. The games section of Broderbund/Learning Company, which featured the Prince of Persia brand, was later sold to Ubisoft.
Henrik Mechner, who held the Prince of Persia IP, was asked to collaborate with Ubisoft on a relaunch of the franchise, later dubbed Prince of Persia: The Sands of Time, despite his reservations following his experiences with the previous two Prince of Persia games. They collaborated with the same team that worked on Tom Clancy's Splinter Cell: their goal with the new Prince of Persia seemed to be to breathe some life into the action-adventure genre. The Sands of Time has been an enormous hit, despite lower-than-expected sales, which prompted the team behind it to rewrite the visual formula.
Mechner did not participate in the development of the following game, Warrior Within, and later stated that he found the dark mood and heightened degree of violence unpleasant. The revisions elicited mixed comments from critics, but series sales soared, and a third game, later called The Two Thrones, was developed. The programmers and designers of The Two Thrones attempted to establish a balance between the softer fantasy themes of Sands of Time and the ultra-violent tone of Warrior Within.
The other handheld game in the series, The Two Thrones for the Nintendo DS, was designed simultaneously and released within a year of The Two Thrones for the Nintendo DS. The Battles of Prince of Persia was a real-time strategy game that took place amid the Sands of Time and the Warrior Within. Critics gave it a mediocre rating. Ubisoft announced in November 2008 that they were working on a new addition to the series, which turned out to be The Forgotten Sands, a game that bridged the storyline void between Sands of Time and Warrior Within. The game was launched in May 2010 to coincide with the film version of the first Sands of Time game, also called The Sands of Time.
- A Book Series:
In 2007, Jordan Mechner completed the tale for a graphic novel. A.B. Sina wrote the story, and Alex Puvilland and Pham Le Uyen illustrated it. It was published in the autumn of 2008 by First Second Books. The plot moves between the 9th and 13th centuries, portraying the narrative of Shirin, a young girl, and Guilan, a prince. Despite being part of the franchise, the plot is unrelated to any of the games or the 2010 film.
- A Movie:
Jerry Bruckheimer attempted to acquire the feature film rights to the 2003 Prince of Persia: The Sands of Time videogame through Walt Disney Pictures in March 2004. Executive Producer John August hired Jordan Mechner to develop a script. Another script, written by Jeffrey Nachmanoff, was also commissioned. Merchner had hoped to make an animated feature but agreed to the terms of the arrangement with Disney and Bruckheimer. Following the announcement that Harry Potter and the Goblet of Fire director Mike Newell would oversee the film, the film was formally confirmed in 2007 as a key attraction for Walt Disney Pictures.
The declaration that Jake Gyllenhaal and Gemma Arterton had been chosen as Dastan and Tamina drew virtually universal criticism from the internet community for trying to whitewash Iranian characters by choosing white actors in the roles. After being delayed due to the release of Transformers: Revenge of the Fallen in 2009 and demand to fine-tune the film's special effects, Disney launched a merchandising gambit with LEGO, and the film was officially released on May 28, 2010. It received mixed reactions. On a global scale, it outperformed other major video game films such as Simon West's Lara Croft: Tomb Raider (2001) and Paul W.S. Anderson's Mortal Kombat (1995), but it failed to meet its budget in the United States. The Sands of Time was supposed to be a seven-film franchise!
- A One-Shot Comic:
Prince of Persia: Before the Sandstorm is a one-shot comic book published in 2010 that acts as a direct prequel to the feature film, explaining the motivations and backgrounds of some characters. It was written by Jordan Mechner and illustrated by Todd McFarlane, Nico Henrichon, David Lopez, and Bernard Chang for Disney Press.
Well, that is it for this blog. Hopefully, you enjoyed it and learned about the Prince of Persia franchise and its adaptations!
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