Immersive gaming and live events may take an early lead in the 5G arena
Overview:
- 5G may be restricted to high speeds that allow users to enjoy connection for live gaming, video conferencing, and live broadcasting.
- It would increase their average income per user and create a new revenue stream through leased 5G networks for captive services.
According to the opinions of several experts, the first applications of 5G may be restricted to high speeds that allow users to enjoy seamless connection for live gaming, video conferencing, and live broadcasting. On the other hand, in about two to three years, consumers will want to utilize 5G to view movies, concerts, and sporting events.
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This means telecom service providers will have to package services on top of the 5G experience to get more share of the consumer wallet.
— Mint (@livemint) July 8, 2022
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It indicates that telecommunications service providers will need to package other services on top of the 5G experience to get more funds from their customers. It would increase their average income per user and create a new revenue stream through leased 5G networks for captive services.
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The primary objective of the first deployments of 5G technology throughout the globe was to provide users with improved mobile broadband experiences. Two areas of gaming that are now receiving a lot of interest are immersive gaming and cloud gaming. According to Prashant Singhal, the global telecom, media, and technology developing markets head at EY, the capacity of 5G to offer larger bandwidths and speeds makes it beneficial for live streaming of sports, live events, and music festivals.
Bharti Airtel has used immersive video technologies in India to reenact old cricket games on its 5G test network. Jio has tested high-definition virtual reality-enabled multiplayer cloud gaming before making its 5G service available to the general public. These activities occurred before the 5G service was made available to the general public.
"As of now, customers may utilize 5G for activities like gaming and streaming video since that is what we know. Things will be different in two years when 5G will be available to customers and service providers.” Peeyush Vaish, a partner at Deloitte India and the head of the telecom industry in India, predicted that in the future, we would see use cases in healthcare, online commerce, and education that entail the integration of real-time interfaces between companies and customers.
According to the consumer survey conducted by GSMA Intelligence for the Asia Pacific market, an increasing number of people are interested in upgrading to 5G. A rising number of 5G users are interested in augmenting their plans with additional content and services such as live sports, video streaming, music streaming, gaming, and cloud storage.
"Consumers are also showing a growing interest in immersive experiences that take use of the low latency and high bandwidth offered by 5G networks."
In a report, analysts from the organization stated that operators could demonstrate the value of 5G through entertainment experiences that customers pay more for in the real world. Some examples of these types of incidents include sporting events and venues, concerts, gaming labs, movie theatres, and theatres in general.

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Until next time,
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