Esports is often confused or used synonymously with Egaming. People have been playing video games and computer games for a long time now but that couldn't essentially be called Esports. In this blog, we'll discuss the difference between Esports and Egaming and how they can be distinguished for different games.
With the development of modern and more exciting games, the gaming industry is growing at an alarming rate. When we talk about gaming it is commonly the act of playing video games. While some gaming may have a competitive element, others do not. Gamers, however, enjoy various titles including Spider-Man, the Sims, Super Smash Bros, and Clash Royale.
In gaming, gamers play against non-player characteristics, commonly referred to as a bot hence it doesn’t promote live matches with an audience or viewers. Let us discuss the difference between Esports and Egaming and the basis of these differences.
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Short of Electronic Sports, these are professional and competitive video gaming in the form of competitions played by professional gamers. They are held on multiplayer online video game platforms with single-player-based strategies or team-based elements. While examples of team-based elements include Call of Duty, Overwatch, or League of Legends, examples of single-player-based strategy elements include Starcraft 2 and Hearthstone.
Most Esports take the place of organized gaming competitions between teams or individual professional players. A large number of bystanders and audiences can hence be noticed in live matches.
The earliest known video game competition took place on 19 October 1972 at Stanford University for the game Spacewar. Stanford students were invited to an "Intergalactic Spacewar Olympics" whose grand prize was a year's subscription to Rolling Stone, with Bruce Baumgart winning the five-man-free-for-all tournament and Tovar and Robert E. Maas winning the team competition. The fighting game Street Fighter II (1991) popularized the concept of direct, tournament-level competition between two players
Egaming encompasses the total electronic gaming industry from video game consoles to PC and mobile games, online streaming services as well as the Esports industry. Esports is a shortened term for “Electronic Sports” and refers to the professional and competitive gaming side of the Egaming sector. Sometimes in sold-out arenas streamed to millions of global online fans, competitors from different leagues and teams square off in household games, beloved by players all over the world. Examples are Fortnite, League of Legends, Counterstrike, Call of Duty, NFL Madden, and more.
There was a surge in Egaming popularity in the 2000s but eGaming has been around for a lot longer. Tournaments and a passing fascination with electronic games as a spectator experience trace back to late 1972 when the earliest known organized eGaming competition took place at Stanford University for the game Spacewar. Therefore, Egaming is a broader term, Esports being a part of it. In the coming section, we'll discuss the major differences between both terms.
Difference between Egaming and Esports
Esports refers to professional and competitive video gaming in the form of competitions played by professional gamers. It takes the place of organized gaming competitions between teams or individual professional players with a large number of bystanders and audiences and does not promote live matches. On the other hand, gaming refers to the act of playing video games that play against non-player characteristics, commonly referred to as a bot. Brands should especially differentiate between the two for an effective campaign strategy.
Long before online games and the idea of dedicated gaming PCs, there were arcades and home entertainment systems. Esports didn’t come about by accident, the momentum behind the phenomenon started right along with one of the earliest arcade games, Pong. Today, Egaming indexes continue to expand as industry reports show massive improvements in reach and appeal for this slow-burn technology. With no off-season, constant interest and consistent viewership, the very platforms that produce players and fans also broadcast the events. This neat loop forms a captive market.
While Esports promotes live matches, gaming does not promote live matches. While Esports take the place of organized gaming competitions between teams or individual professional players with a large number of bystanders and audiences, gaming involves playing against non-player characteristics, commonly referred to as a bot.
Therefore, Esports refers to professional and competitive video gaming in the form of competitions played by professional gamers. On the other hand, gaming refers to the act of playing video games.
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